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An add-on that provides a node based visual scripting system designed for motion graphics in Blender. This tag should be used when asking about how to use the add-on and not when asking about animating nodes in general.
2
votes
1
answer
170
views
Depth Pass to Pixel Projection (AN)
Additional question to 3DSinghVFX's answer
To illustrate question - imagine this white/pink rectangles as rendered image of 6 x 3 pixels.
Here seen by Camera.
Animation Node tree (mentioned in the a …
1
vote
1
answer
396
views
AN - Change Color and Text on Empty Location
Let say I have a grid 3 x 3 of mesh plane objects and when I move an Empty object into center of the first Plane (upper-left), the blue color changes to pink and Text object (on side) changes number t …
7
votes
Accepted
Text filled by balls
If no one ... classic
add Text convert to Mesh
add Balls, set in Collection, add Physics > Riggid Body > Active
add Particle system > Source from Volume, Render > Collection
enable addon Copy Particl …
19
votes
2
answers
3k
views
Depth Pass to Point-cloud (with AN)
How can I translate Depth pass stored in EXR into a colorised point-cloud?
(similar to seen in visualisations of deep-data / deep-compositing)
Result seen by Camera should be without distortions = eac …
1
vote
How to avoid collisions of moving objects from point A to point B
This is not complete answer, since I have an issue with distancing, but could be time saver for you to track "images".
I was thinking about Physics type Keyed to transit from one image to another.
. …
3
votes
Accepted
Is it possible to transfer particles in the form of object after following a curved path (sp...
Force Field > Curve Guide (set Free like 0.8 so particles didn't end up at the end of curve)
Final object > Collision (set some Friction and Stickiness)
Inside place one Empty > Force and for second …
1
vote
How to Properly Unwrap Metaball, Metaball animation
You can use equirectangular type of texture image.
Trick to apply this texture is used Environment texture node (instead of Image node) in material node tree.
If you don't have yet this type of te …
25
votes
Accepted
How do I achieve this "hexagonal armor" animation effect in Blender?
Enable addon Extra Objects
Add Object Shift+A > Mesh > Extras > Honeycomb in desired amount of cels setuped in properties panel (left-bottom corner of 3Dview) with max Edge Width that fills cells wit …
0
votes
Bad shading by "active" boolean (GeoNodes)
Try Split Edges node with Selection socket feed by Mesh Boolean node > Intersecting Edges socket ...
It doen't seems to be right way, but it worked in this case.
I just can't find how to invert sele …