Linked Questions

2 votes
0 answers
179 views

Cycles: Material full transparency, but still seeing parts of object [duplicate]

I'm trying to fade out an object by using a transparency BSDF. With Transparency set to 0 it looks like: When turning the transparency up to 100% to get the structure opaque I get this result: I ...
Seb's user avatar
  • 21
0 votes
0 answers
151 views

Cycles. Two Glas windows behind one another makes them black [duplicate]

I am doing a a glas sliding door that is open and the part that overlaps gets very dark. I am using the glas shader on both. Oh and if we are at it. Would be thankful for anytips to make the glas door ...
patrick823's user avatar
1 vote
0 answers
92 views

Multiple Alpha Meshes Stacked Turning Black [duplicate]

So uh, I'm rather new to the Cycles Engine, and while I've been able to find a lot of it out, I'm struggling with one specific thing. The center of this model I'm working on, (Not my model by the way) ...
Cooly568's user avatar
1 vote
0 answers
81 views

Dark areas on transparent planes [duplicate]

I got a little problem with transparency in Blender. If I load a texture and use it as foliage, for example gras, I recieve a visual bug. Check it out. Even if I use transparent maps or seperate ...
Frece's user avatar
  • 13
2 votes
1 answer
43 views

Transparent images have weird black edges [duplicate]

I'm using geometry nodes to scatter a partially transparent grass image around a plane, and getting weird black parts in the background. Here's what it looks like: this is one of the grass images im ...
K H's user avatar
  • 23
0 votes
1 answer
53 views

images with transparency return to black when bunched [duplicate]

Each plane with grass has transparency on it so that if I just rendered one grass plane it would not be a problem but when i duplicate them then they return to black
Tech Crate's user avatar
1 vote
0 answers
68 views

Transparent Shader not Transparent [duplicate]

Working with texturing/shading a spaceship in Cycles when I noticed that the transparent shader isn't being transparent. Ship with plain diffuse: And then ship with transparent shader applied: ...
meed96's user avatar
  • 1,989
0 votes
0 answers
35 views

Weird black shadows in cycles [duplicate]

There are weird shadows on my model in cycles and I have no idea why. What is this and how to fix this? Thanks in advance
serg47's user avatar
  • 55
0 votes
1 answer
37 views

Strange artifacts with cycles render [duplicate]

I am trying to make an effect where a building is burning down or something similar like this: The problem is that halfway down there are some parts that does not disapear and stay black: It does ...
Alejandro's user avatar
1 vote
0 answers
27 views

Transparency node artifacts [duplicate]

I was using the Transparent BSDF node on a mesh, but even when I set it to full transparency there are some strange black areas that refuse to disappear. They change somewhat with the camera angle. ...
Legoman's user avatar
  • 1,467
1 vote
0 answers
25 views

Alpha images appear completely black [duplicate]

I'm having a strange issue where alpha images appear as completely black. It doesn't seem consistent and i'm not sure why. Anyone got an idea?
user115601's user avatar
1 vote
0 answers
22 views

Blender Cycles black areas on transparent material (Principled Shader) [duplicate]

I am trying create a transparent plastic material. I am not sure why I am getting black areas on the transparent material... What should I do to fix this and/or what might be some good resources to ...
username's user avatar
  • 335
1 vote
0 answers
20 views

Blender 2.8 Cycles - Winter landscape, weird artefacts in few of the cut-out trees [duplicate]

I come across an issue when rendering tree particles. All of my trees in the attached image are from the source tree. The source tree is free of alpha mask problems. As one can see, most of them show ...
Prettypicturegirl's user avatar
0 votes
0 answers
19 views

How i can make glass material with increasing amount of sampling [duplicate]

Hi guys i m having problem with blender. In cycles render when i increase amount of sampling glass material getting black and its glass property disappearing can someone help for this problem thanks
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