Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 55

A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

34 votes

Shadows along edges of mesh in 3D View

The issue you are calling "shadow along edges" is more generally known as z-fighting (if you want to search for more info on the topic). In our manual we document this problem: A large clipping …
ideasman42's user avatar
33 votes
Accepted

How can I get vertex positions from a mesh?

This test script adds an empty at the first vertex location # Assume we are in object mode and have a mesh object import bpy from bpy import context obj = context.active_object v = obj.data.vertices …
ideasman42's user avatar
30 votes
Accepted

How can I convert an SVG to a mesh?

Select the menu item Mesh -> Faces -> Beautify Fill. To remove redundant edges (and get an ngon), select the face area. … Select the menu item Mesh -> Delete -> Limited Dissolve. set the angle very low to avoid loosing details of the shape, this will give you an ngon. …
ideasman42's user avatar
27 votes
Accepted

What's the best way to deal with zero-area faces that break normals

First select all faces (typically selecting the entire mesh is fine). Access this menu item from the 3D View: Mesh -> Cleanup -> Degenerate Dissolve to remove zero area faces, zero length edges. …
ideasman42's user avatar
20 votes
Accepted

How to get a new mesh with modifiers applied using Blender Python API?

_not_ a lamp obj = context.object # --- get a mesh from the object --- apply_modifiers = True settings = 'PREVIEW' mesh = obj.to_mesh(scene, apply_modifiers, settings) # ... do something with the mesh … # optionally remove it bpy.data.meshes.remove(mesh) …
ideasman42's user avatar
17 votes

Why is X mirror not working on a mesh?

The mesh isn't exactly symmetrical. This behavior is intentional. … See: Mesh -> Snap to Symmetry. This has options to select a distance threshold and choose which side of the axis to use. …
ideasman42's user avatar
16 votes
Accepted

How to calculate or get surface area of a mesh?

Enable the '3D Print Toolbox' addon. 2.79 Open the '3D Printing' tab in 3D view > Tool shelf. Under statistics, press the Area button. (there's also option for volume and other checks for geometry …
ideasman42's user avatar
15 votes

How to flatten a non-planar face to a targeted plane?

Blender now has a tool to make faces flat. From the 3D view header menu:Mesh -> Cleanup -> Make Planar Faces This iteratively flattens faces, you can choose how much to move the vertices each iterat …
ideasman42's user avatar
14 votes

How do I remove all loose edges?

Select the menu item Mesh -> Cleanup -> Delete Loose, options for verts/edges/faces. Blender 2.70 and later. …
ideasman42's user avatar
13 votes

How to select a UV island?

Update, UV islands in Vert/Edge/Face modes has been added In the operator options, enable UV as a delimiter to select UV islands: Select a vertex/edge/face. Press Ctrl+LKey. Enable UV option in too …
ideasman42's user avatar
13 votes
Accepted

How do I accurately select half of a symmetrical mesh?

You can select everything relative to the last selected (active) vertex. Select the middle vertex Access the menu: Select -> Side of Active.(Which has options regarding which side/axis).
ideasman42's user avatar
12 votes
Accepted

How to resolve ugly artifacts bending joints after posing?

Typically its best to first attempt to resolve the issue by weight painting. That is to adjust the weights around the joint to improve the deformation. Adjust weight values by manually painting. U …
ideasman42's user avatar
11 votes

Can Blender "un-smooth" a mesh?

An alternative method to reverse an operation is to add 2 shape keys, enter editmode with with a non-basis shape, edit the mesh (smooth it for example), exit editmode, then slide the shape key to a negative … value you can then optionally apply it to the base mesh. …
ideasman42's user avatar
9 votes
Accepted

The best way to do twist-like bridge?

Added twist offset option to the bridge tool r58609 (will be available in 2.69 or any recent build).
ideasman42's user avatar
9 votes
Accepted

Can blender create a topology of a face from real camera? (photogrammetry)

http://arc-team-open-research.blogspot.com.au/2012/09/converting-pictures-into-3d-mesh-with.html http://arc-team-open-research.blogspot.com.au/2013/04/scanning-skulls-to-forensics-with-ppt.html Tools …
ideasman42's user avatar

15 30 50 per page