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I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background.

enter image description here

In the Blender's 3D view, the texture appears normally (grey background with black drawing)

enter image description here

The problem appears when rendering the image, the contrast is very low, like if the texture was translucent (grey background with dark grey drawing).

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Is someone able to explain what can cause this?

NOTE: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

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And here is a screenshot of the texture settings:

enter image description here

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    $\begingroup$ Do you use Blender Render or Cycles? Could you post your Material and Texture settings? $\endgroup$ – Paul Gonet Apr 4 '16 at 12:50
  • $\begingroup$ Is there a way to copy material and texture settings and to copy them in text format or have I to manually write each setting value? in the second case have you got an idea of which settings are relevant? manually write each setting could take a lot of time... (please excuse, my noobism ;) ) $\endgroup$ – Tryph Apr 4 '16 at 12:57
  • $\begingroup$ I assume you're using Blender Internal Render. Just make a screencast of your Material and Texture headers (example here: math.hws.edu/graphicsbook/a2/blender-material-properties.png). $\endgroup$ – Paul Gonet Apr 4 '16 at 13:14
  • $\begingroup$ I juste edited the question $\endgroup$ – Tryph Apr 4 '16 at 13:29
  • $\begingroup$ OK, please post the Texture settings also (example: wiki.blender.org/uploads/thumb/a/a1/…). $\endgroup$ – Paul Gonet Apr 4 '16 at 13:34
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Well, I just find what was causing my problem: the white specular.

Lowering the specular intensity and darkening it actually solved the "issue":

enter image description here

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  • $\begingroup$ Good to hear you've found the solution :). $\endgroup$ – Paul Gonet Apr 4 '16 at 13:59

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