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brasshat
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why UV texture seems to be translucidtranslucent on renders?

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background.

enter image description here

In the Blender's 3D view, the texture appears normally (grey background with black drawing)

enter image description here

The problem appears when rendering the image, the contrast is very low, like if the texture was translucidtranslucent (grey background with dark grey drawing).

enter image description here

Is someone able to explain what can cause this?

PrecisionsNOTE: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

enter image description here

And here is a screenshot of the texture settings:

enter image description here

why UV texture seems to be translucid on renders?

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background.

enter image description here

In the Blender's 3D view, the texture appears normally (grey background with black drawing)

enter image description here

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing).

enter image description here

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

enter image description here

And here is a screenshot of the texture settings:

enter image description here

why UV texture seems to be translucent on renders?

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background.

enter image description here

In the Blender's 3D view, the texture appears normally (grey background with black drawing)

enter image description here

The problem appears when rendering the image, the contrast is very low, like if the texture was translucent (grey background with dark grey drawing).

enter image description here

Is someone able to explain what can cause this?

NOTE: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

enter image description here

And here is a screenshot of the texture settings:

enter image description here

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Tryph
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I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background. In

enter image description here

In the Blender's 3D view, the texture appears normally (grey background with black drawing) [images removed due to low reputation limitation]

enter image description here

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing). [images removed due to low reputation limitation]

enter image description here

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

enter image description here

And here is a screenshot of the texture settings:

enter image description here

(since I cannot post more than two images due to my low reputation, i deleted the texture image)

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background. In the Blender's 3D view, the texture appears normally (grey background with black drawing) [images removed due to low reputation limitation]

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing). [images removed due to low reputation limitation]

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

enter image description here

And here is a screenshot of the texture settings:

enter image description here

(since I cannot post more than two images due to my low reputation, i deleted the texture image)

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background.

enter image description here

In the Blender's 3D view, the texture appears normally (grey background with black drawing)

enter image description here

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing).

enter image description here

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings:

enter image description here

And here is a screenshot of the texture settings:

enter image description here

added 1 character in body
Source Link
Tryph
  • 131
  • 5

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background. In the Blender's 3D view, the texture appears normally (grey background with black drawing) [images removed due to low reputation limitation]

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing):. enter image description here[images removed due to low reputation limitation]

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings (I have no texture set in the Texture tab):   

enter image description here  

And here is a screenshot of the texture settings:

enter image description here

(since I cannot post more than two images because ofdue to my low reputation, i deleted the texture image)

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background. In the Blender's 3D view, the texture appears normally (grey background with black drawing)

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing): enter image description here

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings (I have no texture set in the Texture tab):  enter image description here  (since I cannot post more than two images because of my low reputation, i deleted the texture image)

I have to model/texture a 4mob and have a curious problem with UV texture render. I have a UV texture representing really black lines and icons on a grey background. In the Blender's 3D view, the texture appears normally (grey background with black drawing) [images removed due to low reputation limitation]

The problem appears when rendering the image, the contrast is very low, like if the texture was translucid (grey background with dark grey drawing). [images removed due to low reputation limitation]

Is someone able to explain what can cause this?

Precisions: I use the internal Blender render engine and do not know anything about Cycle. Here is a screenshot of my material settings: 

enter image description here

And here is a screenshot of the texture settings:

enter image description here

(since I cannot post more than two images due to my low reputation, i deleted the texture image)

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Tryph
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Tryph
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Tryph
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Tryph
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