Partial transparency with node editor ignores other objects behind (draws world background) asked here for consequences that came up after solving this problem.
I so far found a question which has been answered but the answer doesn't help me with my problem. (See this here: UV Map not being applied to object)
I have got an object that shall be acting as a low-poly solution for a horse mane. Thanks to someone who replied to an other question, I figured out how to get the object being transparent, following the alpha of the texture.
But when I do that, the UV settings dissapear from the texture/material tab. I cannot use cycles render, my computer is too slow.
Is there a way to keep the UV mapping and make the texture be transparent where its alpha value is (nearly) 0?
If anyone knows how to fix this, or has got even a hint, I'd be happy for any reply.
Edit 1: I used this reply for changing the object settings: Blender Cloud texture settings: How to get from 0 alpha partial transparency in render?
This is how it appears when I activate the nodes to make the edges transparent; the UV mapping got messed up and the UV-mapping option is not aviable in the apropriate tab.
Both screenshots were taken from rendered 3D view (so no real render just preview)
Edit 2: After changing the nodes as visible in the following screenshot, the UV map turned mapped right.
Still, the transparency value is a bit too strong. After I made the horse mesh visible, I found a second error. The mesh is now transparent, but it is displaying the world background instead of the model laying underneath. I am going to do a testrender to see if that happens in render output too or just the 3D-View that trolls me here.
Thanks everyone for trying to help me so far. I have to admit that I'm pretty new to nodes editor, but I hope to gain some experience with it and being able to cope with problems without need to ask about everything^^