I baked a procedural texture and now it renders very dark. For the node setup I simply plugged in an image texture node with a diffuse shader (with roughness set to 0) into the material output. No lighting was changed, the mesh was smart UV unwrapped and the image was baked to a transparent background. Is there a common reason for this?
Here is a screenshot (.blend is way too large to upload unfortunately). The highlighted part is usually rendered much brighter with more visible detail.
This is what it renders like without the bake and here are the bake settings: