I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to the Blender scene that I don't know what to do, even given that I have done basic rigging manually before.
For simplicity in example, I would like to replace the head of the mesh with a cube. I believe what I must do is:
- Unparent the mesh from the rig (how do I do this properly?)
- Edit the mesh
- Re-parent the mesh to the rig
- Assign automatic weight painting
I've tried this before and what I get is my character floating in space in Unity, I believe because there is something wrong with the weight painting?
Recently I've tried clearing all the Vertex Groups and modifier after Clear Parent, editing my mesh, then reparenting with automatic weight. When I go to bring this into Unity with animations put onto it, it just stands there.