I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to the Blender scene that I don't know what to do, even given that I have done basic rigging manually before.
For simplicity in example, I would like to replace the head of the mesh with a cube. I believe what I must do is:
- Unparent the mesh from the rig (how do I do this properly?)
- Edit the mesh
- Re-parent the mesh to the rig
- Assign automatic weight painting
I've tried this before and what I get is my character floating in space in Unity, I believe because there is something wrong with the weight painting?
Please help!
Thanks
http://www.pasteall.org/blend/37244
Recently I've tried clearing all the Vertex Groups and modifier after Clear Parent, editing my mesh, then reparenting with automatic weight. When I go to bring this into Unity with animations put onto it, it just stands there.