Timeline for Editing a rigged mesh (MakeHuman > Blender > Unity)
Current License: CC BY-SA 3.0
4 events
when toggle format | what | by | license | comment | |
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Jul 27, 2015 at 6:01 | comment | added | beiller | Wow that looks super creepy! :) Make sure the armature is not a parent to the mesh (alt+p). We only want to use the "Armature" modifier, not parenting. Also when joining, try both orderings. I think the makehuman mesh should be the second one selected, but also try vice versa. | |
Jul 24, 2015 at 15:26 | comment | added | 835 | i.imgur.com/KsjrGyQ.png | |
Jul 24, 2015 at 15:16 | comment | added | 835 | Hi @beiller, Thanks for the reply. I have tried this where I have: 1 - Imported the new "head" I want 2 - Selected the original mesh and deleted the weighted head vertices 3 - Joining the two meshes together 4 - Assigning the new vertices (all selected) to be weighted under the DEF-head vertices group | |
Jul 23, 2015 at 21:14 | history | answered | beiller | CC BY-SA 3.0 |