Skip to main content
4 events
when toggle format what by license comment
Jul 27, 2015 at 6:01 comment added beiller Wow that looks super creepy! :) Make sure the armature is not a parent to the mesh (alt+p). We only want to use the "Armature" modifier, not parenting. Also when joining, try both orderings. I think the makehuman mesh should be the second one selected, but also try vice versa.
Jul 24, 2015 at 15:26 comment added 835 i.imgur.com/KsjrGyQ.png
Jul 24, 2015 at 15:16 comment added 835 Hi @beiller, Thanks for the reply. I have tried this where I have: 1 - Imported the new "head" I want 2 - Selected the original mesh and deleted the weighted head vertices 3 - Joining the two meshes together 4 - Assigning the new vertices (all selected) to be weighted under the DEF-head vertices group
Jul 23, 2015 at 21:14 history answered beiller CC BY-SA 3.0