I've exported the default makehuman body as an .fbx set to metres as the units, and imported it into Blender with Import Normals, Import Animation, Import User Properties, Import Enums as Strings, Ignore Leaf Bones and Automatic Bone Orientation all selected. However, the model and rig import like this:

Weird rig

I'm using Blender 2.76

Any advice would be much appreciated!


1 Answer 1


The current semi-official MakeHuman advice is to not use FBX in the first place, when the end goal is Blender.

MakeHuman has two alternative pipelines that directly target Blender, each of which is more likely to work than when going via FBX.

If you want to stick with FBX anyway, you could try the latest alpha of makehuman, see http://www.makehumancommunity.org/content/downloads.html. There are known issues with rigging in this version too though, but it's possible it might work better as parts of the routine has been rewritten.


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