I'm very new to blender so bare with me.
The idea is I am trying to get lip syncing to work with my unity game using facial shape keys made from blender.
I have imported a "makehuman" character (mhx2 format) to blender. I know I need Shape keys for a script in unity3d. I am struggling with trying to export shape keys from blender to unity (Exported character as fbx format from blender).
With makehuman import it comes with a whole bunch of visemes. I would be more than happy to export these as shape keys with my model. I have tried setting the viseme then going and manually adding a "New Shape From Mix" shape key. It comes in as 0 being what I want it to look like and 1 being too much. So I move the shape key min range to -1 and max to 0. This doesn't work because the shape key doesn't appear in unity.
Is there a way to export the preset visemes with my character as shape keys? Am I missing something simple?