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the problem

As you can see the material I used in the tank reflects the surrounding objects,but I want it to show the reflection a litle bit and shine

shading properties

there is my shaing properties what should ı do

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You can use the Light Path node, it has plenty sockets that filter the type of rays. Though I think it works only on Cycles. One of them being "Is Reflection Ray", which filters out anything that is a reflection.

Use that node's "Is Reflection Ray", and use it as a factor of a Mix Shader node. In that mix node, plug your glass shader in the first shader slot, and whatever reflection-less shader in the second shader slot.

EDIT: Example screenshot:

example screenshot

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