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The reflections in some areas of my glass material is white. The environment is a dark room with a few point lights. There are no bright light sources or objects in the scene that would make such a reflection. enter image description here

The problem appears to be coming from the point lights in the scene. The white reflections are the radius of the points lights, but the reflections in the glass are not an accurate reflection of the actual lights. Only in the reflection of the glass, the radius of the point lights show up as solid white objects.

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  • $\begingroup$ Is the glass object completely solid or have you given it thickness with the solidify modifier? $\endgroup$ Aug 31, 2022 at 21:13
  • $\begingroup$ I used the solidify modifier. $\endgroup$
    – Mike
    Aug 31, 2022 at 21:16

1 Answer 1

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Go to the Object Properties for the light and disable (un-check) Transmission under Ray Visibility:

Trans1

Trans2

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  • $\begingroup$ That did it. Thanks! $\endgroup$
    – Mike
    Aug 31, 2022 at 21:28

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