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Edit: This is not a duplicate of How do I put an image texture on a material in Cycles? because that question only seems to talk about adding an image texture, not combining an image texture with additional shader effects.

Original question:

I want to make the paper you'd find in a fortune cookie. To create the shape, I extruded a bezier curve and added a Solidify modifier to it.

For the material, I tried this:

  • Made an image texture and added text in Photoshop
  • Made a Principled BSDF shader with subsurface scattering
  • Used an Add Shader to combine the other two shaders

However, the text of the image gets faded:

Fortune says: Today is the first day of the rest of your life.

How would I put opaque text on translucent paper?

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    $\begingroup$ Hello :). Here is a good way to do it: imgur.com/gzaPHng You need to have one material for your Ink, another (translucent) one for your paper. Then just use your black&white text image to drive the visibility. $\endgroup$ Commented Nov 23, 2019 at 8:15
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    $\begingroup$ You also need to UV unwrap your paper, for this to work properly, as suggested in the linked (duplicate) question) :). $\endgroup$ Commented Nov 23, 2019 at 8:20
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    $\begingroup$ @JachymMichal Wow, I would not have thought of that solution! Is there a way to accomplish my goal without UV unwrapping? I like having my paper as a bezier curve, so I don't want to convert it to a mesh. Thank you! :) $\endgroup$
    – Aubrie
    Commented Nov 23, 2019 at 19:17
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    $\begingroup$ Of course there is a way :). blender.stackexchange.com/a/9322/78972 $\endgroup$ Commented Nov 23, 2019 at 19:32
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    $\begingroup$ Happy to help. It was a nice coincidence - I needed this exact thing just a two days ago, so I'm glad it benefited someone else :). Perhaps next time I'll learn new stuff from you. Have a nice day. $\endgroup$ Commented Nov 23, 2019 at 22:34

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