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Timeline for Creating text on paper?

Current License: CC BY-SA 4.0

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Nov 24, 2019 at 0:44 history reopened Aubrie
Duarte Farrajota Ramos
Nov 23, 2019 at 22:34 comment added jachym michal Happy to help. It was a nice coincidence - I needed this exact thing just a two days ago, so I'm glad it benefited someone else :). Perhaps next time I'll learn new stuff from you. Have a nice day.
Nov 23, 2019 at 21:58 comment added Aubrie Turns out I didn't even need the Generated mapping. I thought I did, because I was having trouble with your suggested node layout, but once I made sure my PNG was pure black and white (no grays), your solution totally worked. Thank you so much, @JachymMichal! :)
Nov 23, 2019 at 19:35 review Reopen votes
Nov 24, 2019 at 0:44
Nov 23, 2019 at 19:32 comment added jachym michal Of course there is a way :). blender.stackexchange.com/a/9322/78972
Nov 23, 2019 at 19:19 history edited Aubrie CC BY-SA 4.0
Explained why it's not a duplicate
Nov 23, 2019 at 19:17 comment added Aubrie @JachymMichal Wow, I would not have thought of that solution! Is there a way to accomplish my goal without UV unwrapping? I like having my paper as a bezier curve, so I don't want to convert it to a mesh. Thank you! :)
Nov 23, 2019 at 8:20 comment added jachym michal You also need to UV unwrap your paper, for this to work properly, as suggested in the linked (duplicate) question) :).
Nov 23, 2019 at 8:15 comment added jachym michal Hello :). Here is a good way to do it: imgur.com/gzaPHng You need to have one material for your Ink, another (translucent) one for your paper. Then just use your black&white text image to drive the visibility.
Nov 23, 2019 at 5:01 history closed Duarte Farrajota Ramos Duplicate of How do I put an image texture on a material in Cycles?
Nov 23, 2019 at 3:29 history asked Aubrie CC BY-SA 4.0