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I want to make a flappy Bird clone for practice and fun but I am struggling with blender and how to use the UV Editor correctly.

The pictures speak for themselves:

enter image description here

enter image description here

As you can see I am trying to apply the texture in the picture onto the object. But when I unwrap the object the coordinates get kind of inverted onto the editor on the left. When I rotate my object nothing changes. Also the coordinates on the left do not match the object at all ? I hope you understand what I mean. How can I change the way my object is unwrapped so I can save time trying to map the picture onto the object.

Quick update: @Duarte Farrajota Ramos I tried the method in the link you provided and it took me back to step 1: enter image description here

Why is the plane not transparent when I enabled "Use Alpha" everywhere I could in Blender ?

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    $\begingroup$ You don't need all that geometry, a simple plane will suffice. $\endgroup$ Commented Apr 17, 2018 at 17:48
  • $\begingroup$ I tried to import the texture as a textured plane, but when I render it in my program it is not transparent and I the plane surrounding the texture is black. If you want I can give you a picture $\endgroup$
    – J.Doe
    Commented Apr 17, 2018 at 18:18
  • $\begingroup$ No need, just use search blender.stackexchange.com/questions/27633/… $\endgroup$ Commented Apr 17, 2018 at 18:20
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    $\begingroup$ For something like this it is a lot easier to trace the image in a vector graphics program (like inkscape, illustrator or similar), Once it has been converted to paths (ignoring the background), save it as an svg file and import that to blender. $\endgroup$
    – user1853
    Commented Apr 17, 2018 at 19:33
  • $\begingroup$ To enable transparency on blender internal read this link: Can blender use the Alpha channel of an image as transparency on a plane? $\endgroup$
    – user1853
    Commented Apr 18, 2018 at 18:01

1 Answer 1

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The "Project from view" UV projection is the one you want. Just make sure that first you are viewing the mesh face-on.

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  • $\begingroup$ This helped me. I managed it now. Thank you ! $\endgroup$
    – J.Doe
    Commented Apr 19, 2018 at 14:39

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