2
$\begingroup$

I want to make a flappy Bird clone for practice and fun but I am struggling with blender and how to use the UV Editor correctly.

The pictures speak for themselves:

enter image description here

enter image description here

As you can see I am trying to apply the texture in the picture onto the object. But when I unwrap the object the coordinates get kind of inverted onto the editor on the left. When I rotate my object nothing changes. Also the coordinates on the left do not match the object at all ? I hope you understand what I mean. How can I change the way my object is unwrapped so I can save time trying to map the picture onto the object.

Quick update: @Duarte Farrajota Ramos I tried the method in the link you provided and it took me back to step 1: enter image description here

Why is the plane not transparent when I enabled "Use Alpha" everywhere I could in Blender ?

$\endgroup$
  • 3
    $\begingroup$ You don't need all that geometry, a simple plane will suffice. $\endgroup$ – Duarte Farrajota Ramos Apr 17 '18 at 17:48
  • $\begingroup$ I tried to import the texture as a textured plane, but when I render it in my program it is not transparent and I the plane surrounding the texture is black. If you want I can give you a picture $\endgroup$ – J.Doe Apr 17 '18 at 18:18
  • $\begingroup$ No need, just use search blender.stackexchange.com/questions/27633/… $\endgroup$ – Duarte Farrajota Ramos Apr 17 '18 at 18:20
  • 1
    $\begingroup$ For something like this it is a lot easier to trace the image in a vector graphics program (like inkscape, illustrator or similar), Once it has been converted to paths (ignoring the background), save it as an svg file and import that to blender. $\endgroup$ – cegaton Apr 17 '18 at 19:33
  • $\begingroup$ To enable transparency on blender internal read this link: Can blender use the Alpha channel of an image as transparency on a plane? $\endgroup$ – cegaton Apr 18 '18 at 18:01
0
$\begingroup$

The "Project from view" UV projection is the one you want. Just make sure that first you are viewing the mesh face-on.

$\endgroup$
  • $\begingroup$ This helped me. I managed it now. Thank you ! $\endgroup$ – J.Doe Apr 19 '18 at 14:39

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.