thanks in advance for any help. Sort of a beginner but also not. Just haven't tried doing this before. So this is what I have done so far. I took multiple images and put them in a rgb in photoshop. So now the 3 layers are over one another and I exported it as a TIFF file. There are 4 of the TIFF files. So now what I want to do is to paint the 4 textures in blender onto an object. Take the unwrapped object, export it as one tiff. Back into photoshop and separate the rgb layers again to have one tiff instead of 4. So then once I have done that I will put it back into blender to have multiple layers to change the intensity as I would like it to be.
I truly hoped I explained it properly. My English sucks. So If you have any questions I would answer the best I can.
Thanks in advance for any help provided.
the displacement Im trying to replicate from texture xyz https://texturing.xyz/pages/making-a-digital-face-sefki-ibrahim
1) Put images into rgb and crop the mouth forehead and nose part.
2) paint onto character
3) back to photoshop to seperate the pictures
4) use as displacement in blender
thats where I am now test it with a cube and the method worked. Now I just want to know about nodes with multi displacement.
I havent baught the displacements yet. Im doing tests to see if its possible in blender because I havent found any tutorials on this. Only in other programs so Im trying to replicate. They are expensive so I dont wanna buy something I can do nothing with.
So there will end up being 3 different displacements. I know how to put 2 but not sure with 3