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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

1 vote

How would you make a sphere hole in a bigger sphere?

Welcome to Stack Exchange! Moonboots and Robin Betts both have good, robust answers. Here's another one that might be interesting. Some advantages to this method: It can be very fast if the cutout is …
NullPointerException's user avatar
1 vote
Accepted

How to get rid of the blue shadow around intersecting particles?

That's an artifact of subsurface scattering. Consider using a different subsurface radius
NullPointerException's user avatar
1 vote
0 answers
2k views

Low-Poly Mesh-Based Fur

out of the model to make the corgi look fuzzier and messier: These fur spikes overlap the model and curl at random angles, but somehow the artist kept the topology pristine: The spikes and surrounding mesh
9 votes

How to mirror copy existing vertex weights

But since the strength is 1.0, the X-mirror feature sets the vertex weights on the other side of your mesh to 1.0 times the weights of your original mesh, essentially mirroring the weights. …
NullPointerException's user avatar