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Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.

3 votes
Accepted

How can I join meshes that are separated by dotted lines?

You can easily do this by first enabling Vertex Snapping select the edges/vertices that you want to join. Hold Control and move it along the Z. Then, select all the vertices, you want to join, or s …
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6 votes

How to make half of a square circular

You can moddel this shape from a cube. First add a cube, If you are unsure how do do that, see this question, How to add a cube. It does not need to be blue, however it looks cool blue. Once you …
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4 votes

Some beginner questions:

(The first five options are geared more towards triangle or quad modeling, so with the first five delete options Blender will not try to merge faces). …
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51 votes
Accepted

How to set the current scale to 1?

You can do this by selecting the object that you want to apply the scale to, press Ctrl + A and select Scale
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18 votes

How would I create an arch?

You can do this by modeling one section and then add an array modifier using a rotated empty to wrap it around a point, creating an arch. …
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13 votes

How would I create an arch?

You can also do this by modeling a brick, setting the cursor to center, and using the spin tool. (model the brick, set cursor to center) Use spin tool to create arch. …
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6 votes

How can I cut off tip of a cone?

You can do this very simply. Add a cube, and position it above your cone. Then put a Boolean modifier on your cone like in the image below, making sure that the Boolean modifier is set to difference. …
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4 votes

How to wedge in, or extrude triangularly?

You can push your top face down, add a loop cut, then extrude one face up. Then, you can simply drag the remaining edge to the same height. You can also skip the first step, and simply add a loopcu …
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3 votes
Accepted

Real world to blender modeling

this can be done by changing the unit type from none to imperial Then, add your cube and change the measurements to whatever you want
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16 votes
1 answer
20k views

Move loopcut without distorting UV map [duplicate]

I have a brick wall that I am trying to add a door to. I have already UV mapped it, so when I move the loop cut to the right height, it distorts my UV map. How can I avoid having to unwrap it again? …
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6 votes
Accepted

Overlapping faces in mirror modifier causing z-fighting

You can fix this by going into edit mode of your object, pressing A (select all), or only select the faces in question manually. Press W to open this menu select remove doubles you can change the …
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5 votes
Accepted

I pressed something, and my object went curved

You most likely added a sub-surface modifier on your object. You can do this by pressing Ctrl+1 throughCtrl+5, adding a sub-division surface with the respective amount of divisions. Because you wer …
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0 votes
1 answer
764 views

Is the add landscape button really just a pre-made Mt. McKinely?

In the add mesh menu, If you click on the button labeled Landscape, It will add a relatively cool looking mesh. However, once I put my favorite color on it, This mesh seems pretty useless. It …
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11 votes
Accepted

How can I add an ant terrain to an arbitrary shape?

Start with a cylinder with 6 vertices. (a hexagon shape) Then, add your landscape. Play with the settings until you like how it looks. Now, add a Boolean modifier on your landscape mesh. Make th …
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18 votes
Accepted

How to Sculpt a Brick Wall?

How do you sculpt bricks? You don't. Seriously. Just Don't. There are easier ways. I'll use the texture you picked for this answer, but there are plenty of sites where you can download pre-made repe …
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