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Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.
9
votes
Accepted
Animation fade to black?
Fade-to-black can be achieved in Blender if you feel like third-party video-editing software is not optimal, or the most succinct.
Assemble your image sequence/movie file into the Sequencer.
Scrub t …
8
votes
How can I manage multiple animations in one .blend file?
I suggest looking into the NLA(Non-Linear Animation) editor. … By making your animations into NLA strips (click the orange snowflake) you can scale an animation clips like you would scaling something in the 3d view. …
5
votes
How do you Split Action strips?
If the Action strips are NLA-enabled:
Select the action in the NLA.
From the NLA menu, select Edit ->> Split Strips (Y is the default shortcut).
If they aren't NLA-enabled:
In the Action Editor, …
4
votes
Accepted
Is there a way to make a quick animation PREVIEW, to evaluate motion, etc.?
You can OpenGL render a movie with the 'Render OpenGL' movie button, found in the lower right header of the viewport.
It'll use your regular render settings for frame ranges/formats. Personally, I l …
2
votes
Animating creation of a model?
You could try saving your model at various points that you'd like to show, and then import/link them all into one file, and keyframe their visibilities in that file.
Get all your objects into one fi …
2
votes
Accepted
Rigging character; Keep Offset not working?
You have to jump into 'Pose Mode' right after parenting. Then try rotating the bone. From the looks of it, you have everything else right.
2
votes
Accepted
What to pay attention when modelling for animation?
There's no hard rules for making good deforming mesh. Here are some general guidelines:
minimize n-gons.
minimize vertices with more than 5 edges.
maximize quads.
As far as tutorials go, Blendere …
2
votes
Bringing in Multiple Animations of a Single Armature to Be Used For One Animation
Assuming you're in the file you'd like to combine the actions in:
Goto File >> Append
In the file manager, navigate to the file with the walk/run/front flip.
Click on the actual .blend, you'll see a …
1
vote
Adding Jitter to Animation During High Velocity
There's possibly a script-level way of achieving this, but I strongly suggest trying the NLA(Non-Linear Animation) editor first. … Learning to use the NLA isn't too hard, and the payoff can be big, especially for the long animation you have. …
1
vote
Accepted
Question on Rigging and Bone roll
But this depends on the goals of your animation and rig. Nothing will blow up like in Maya if roll isn't zeroed out. …
1
vote
0
answers
127
views
Is there a non-baking method of merging actions together
While it's possible to bake animation data, it usually outputs many keyframes to preserve the overall animation. Lots of keyframes are very tedious to edit. … This would allow tangent (editing) handles of any animation channel (assuming there's nothing else stacked on them) to be saved into (the) new strip and would make it a lot easier to edit animation. …
1
vote
Accepted
Animation add mesh part
Assuming there is head-mesh there already, you can subdivide the head-mesh further and start adding in details. The weights get interpolated into the subdivisions, so you won't have to re-animate, re …
1
vote
Transitioning from Walk Cycle
Use the Non-Linear Animation Editor. …
1
vote
Accepted
How to fix animation distortion?
Looks like a weight-painting issue. Keep one of those selected bones in the screenshot selected, select the mesh and get into Weight Painting Mode. You'll probably see a ring of green, yellow around …
1
vote
Accepted
How do I make the speed of an animated object constant instead of accelerating?
What you're looking at is the default interpolation (that is, the rate things move between keyframes). From your description, it is likely that your default interpolation is set to Bezier, which look …