0
$\begingroup$

For my project I've make an human animation with a first Mesh and Rigify Addon. THe animation works fine, and now i would like to add to the first Mesh an head to become more realistic. How can i do that without restart my animation ?

Thanks for answers,

Theo

$\endgroup$

1 Answer 1

1
$\begingroup$

Assuming there is head-mesh there already, you can subdivide the head-mesh further and start adding in details. The weights get interpolated into the subdivisions, so you won't have to re-animate, re-weight-paint after sub-dividing.

How to sculpt a realistic head is out of the scope of this question, but suffice to say there are plenty of resources on learning that.

$\endgroup$
0

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .