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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
1
vote
How to Copy object with booleans?
There is not a one click way by default. Current workflow for such thing is organized file.
For backup reason - simply store all related objects in a collection.
Duplicate collection.
For translation …
6
votes
How to get better topology on a Ellipse corner
It is good to have one extra loop following a circle embos ...
Here I deleted all front vertices except two inne loops.
Second inner loop make circled with To Sphere (Shift+Alt+S+1)
Extrude scale seve …
2
votes
How to get topology with squared faces using Bezier curves when converted to mesh
Or use one curve with corrected handles (or mesh with right topology already) and deform it by another curve via modifier. …
13
votes
Accepted
What is the proper way to make this robot arm?
Add Subdivision Surface Modifier
Select edges you want keep as Sharp Edges Shift+E press 1
... here topology version for Quad Evangelists :)
Add thickness - you can simply select all and Extrude or use …
5
votes
Accepted
Interactivity between ReMesh modifiers that are on two different objects
Given screens show Metaball objects ...
If you want to do something similar with Mesh use Boolean and Remesh modifier (works in some cases). Here two Cube objects ...
But speaking to effectivity M …
3
votes
Accepted
Is it possible to make this topology into a rectangle shape
You have such topology just a bit outter :)
So you can delete few unnecessary loops and reposition the square.
Straighten with S, x or Y, zero if needed (as already mentioned). …
3
votes
Outline works, but badly
This was an wild hunting ... uf :)
The issue comes from N-gon faces generated by the boolean operation.
When model consists from quad or tris faces it works fine.
Solution is to add a Triangulate Modi …
2
votes
How can I make this subdivision deformation better/more consistent?
With Subdivision Surface modifier and Crease you can get this ...
If sharp edge botter you, you would have to create a quad to help interpolate critical place ...
1
vote
Text mesh topology problem, with overlapping characters
If Boolean would not working for you ...
take a black&white screenshot of your text
drag& drop into viewport (it became Empty object)
search Trace Image to Grease Pencil
Search Convert Grease P …
1
vote
Accepted
Incorrect reflections (topology problems) in Cycles
If you Apply geometry nodes, you can see hexagons are not flat. They are triangulated. Eevee seems to use different normal info (I'm not so techy, so I'm not sure it is calculated).
Hexagons are not f …