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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

1 vote

How to Copy object with booleans?

There is not a one click way by default. Current workflow for such thing is organized file. For backup reason - simply store all related objects in a collection. Duplicate collection. For translation …
vklidu's user avatar
  • 37.2k
6 votes

How to get better topology on a Ellipse corner

It is good to have one extra loop following a circle embos ... Here I deleted all front vertices except two inne loops. Second inner loop make circled with To Sphere (Shift+Alt+S+1) Extrude scale seve …
vklidu's user avatar
  • 37.2k
2 votes

How to get topology with squared faces using Bezier curves when converted to mesh

Or use one curve with corrected handles (or mesh with right topology already) and deform it by another curve via modifier. …
vklidu's user avatar
  • 37.2k
13 votes
Accepted

What is the proper way to make this robot arm?

Add Subdivision Surface Modifier Select edges you want keep as Sharp Edges Shift+E press 1 ... here topology version for Quad Evangelists :) Add thickness - you can simply select all and Extrude or use …
vklidu's user avatar
  • 37.2k
5 votes
Accepted

Interactivity between ReMesh modifiers that are on two different objects

Given screens show Metaball objects ... If you want to do something similar with Mesh use Boolean and Remesh modifier (works in some cases). Here two Cube objects ... But speaking to effectivity M …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

Is it possible to make this topology into a rectangle shape

You have such topology just a bit outter :) So you can delete few unnecessary loops and reposition the square. Straighten with S, x or Y, zero if needed (as already mentioned). …
vklidu's user avatar
  • 37.2k
3 votes

Outline works, but badly

This was an wild hunting ... uf :) The issue comes from N-gon faces generated by the boolean operation. When model consists from quad or tris faces it works fine. Solution is to add a Triangulate Modi …
vklidu's user avatar
  • 37.2k
2 votes

How can I make this subdivision deformation better/more consistent?

With Subdivision Surface modifier and Crease you can get this ... If sharp edge botter you, you would have to create a quad to help interpolate critical place ...
vklidu's user avatar
  • 37.2k
1 vote

Text mesh topology problem, with overlapping characters

If Boolean would not working for you ... take a black&white screenshot of your text drag& drop into viewport (it became Empty object) search Trace Image to Grease Pencil Search Convert Grease P …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Incorrect reflections (topology problems) in Cycles

If you Apply geometry nodes, you can see hexagons are not flat. They are triangulated. Eevee seems to use different normal info (I'm not so techy, so I'm not sure it is calculated). Hexagons are not f …
vklidu's user avatar
  • 37.2k