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Use this tags for questions about operations performed on objects when they are in edit-mode, rather than any of the other modes, such as object , sculpt and weight painting.

30 votes
Accepted

How do I Inset a face equally?

You have to Apply Scale to your mesh first in Object Mode. Ctrl+A > Scale. Now try I to Inset Faces again.
Rick Riggs's user avatar
  • 4,693
3 votes
Accepted

Why are this characther's hands not mirrored while I model it?

1st turn off clipping in your mirror modifier. In object mode be sure to ensure that rotation and scale are applied Ctrl + A. Next turn off increment snapping Shift + Tab. Next set your cursor to t …
Rick Riggs's user avatar
  • 4,693
1 vote

How to undo a Bevel modification?

I would use the bevel modifier, and not apply it, that way it remains editable, and suppressible. Also You can Limit by Vertex Groups. Everything you want all in one Modifier.
Rick Riggs's user avatar
  • 4,693
1 vote

Can't weld overlapping UV's

I've tried this, and even after doing the welding, most of the time, it is temporary (maybe I am doing something wrong - Oh Well). Regardless of this, the easiest solution to this is to turn on prop …
Rick Riggs's user avatar
  • 4,693
3 votes

How do I connect the vertices in the same mesh/shape?

Join them Using Alt+M. To do this select the Top Left Vert. While holding Shift, Select the bottom left Vert. Then Do Alt+M, and select At Center. Repeat for the Verts at the right.
Rick Riggs's user avatar
  • 4,693
0 votes

Attach geometry to other geometry without duplicating it

You hit on the first one which is using separate. Once you move the separated object into place (you can control this with extreme accuracy if you are using snapping methods for vertices / edges in t …
Rick Riggs's user avatar
  • 4,693
1 vote

UV map not showing up for new additions

The safest is to create a new UV Map via the Data tab in the Properties window within the UV Maps section, and then prepare and unwrap your additional geometry.
Rick Riggs's user avatar
  • 4,693