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Use this tags for questions about operations performed on objects when they are in edit-mode, rather than any of the other modes, such as object , sculpt and weight painting.
30
votes
Accepted
How do I Inset a face equally?
You have to Apply Scale to your mesh first in Object Mode.
Ctrl+A > Scale.
Now try I to Inset Faces again.
3
votes
Accepted
Why are this characther's hands not mirrored while I model it?
1st turn off clipping in your mirror modifier.
In object mode be sure to ensure that rotation and scale are applied Ctrl + A.
Next turn off increment snapping Shift + Tab.
Next set your cursor to t …
1
vote
How to undo a Bevel modification?
I would use the bevel modifier, and not apply it, that way it remains editable, and suppressible.
Also You can Limit by Vertex Groups.
Everything you want all in one Modifier.
1
vote
Can't weld overlapping UV's
I've tried this, and even after doing the welding, most of the time, it is temporary (maybe I am doing something wrong - Oh Well).
Regardless of this, the easiest solution to this is to turn on prop …
3
votes
How do I connect the vertices in the same mesh/shape?
Join them Using Alt+M.
To do this select the Top Left Vert.
While holding Shift, Select the bottom left Vert.
Then Do Alt+M, and select At Center.
Repeat for the Verts at the right.
0
votes
Attach geometry to other geometry without duplicating it
You hit on the first one which is using separate.
Once you move the separated object into place (you can control this with extreme accuracy if you are using snapping methods for vertices / edges in t …
1
vote
UV map not showing up for new additions
The safest is to create a new UV Map via the Data tab in the Properties window within the UV Maps section, and then prepare and unwrap your additional geometry.