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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
-1
votes
UV Mapping: Skewed Tile Image
I'm not quite sure, but I believe that you mean "rotated 90°" by "skewed."
You can use a Mapping node in a setup similar to the one below.
Note that this is both an older version of Blender, and g …
1
vote
how to resize an image so it shows in its entirety within an object?
UV Unwrapping
The best thing to do would be to start with a blank cube, then select only the face that you want to have the car. …
0
votes
Repeting texture rather than scaling texture? How to fix it
If you check Min and Max in each Vector > Mapping node, then the image will not repeat.
0
votes
How to not distort pixels?
I think your issue is that you are rendering in Perspective View, rather than Orthographic View, which is what is shown in the top image. When you look at something in real life that contains parallel …
2
votes
1
answer
195
views
Varying Intensity of Texture Map Over Single Mesh
I have tried matching up the two parts' UV projections but to no avail. … I have four UV maps for the lightsaber (for organizational purposes -- three are added together in my UVTexCoords node). …
4
votes
Merging Multiple Textures on a Single Model into one Mega-Texture?
Cycles baking is a relatively simple process as far as Blender goes, and is roughly like the following:
UV Unwrap a mesh with no overlapping Islands. … You can incorporate this image with UV Texture Coordinates into one mega-object material. …
1
vote
Accepted
How to split mesh into several smaller ones with respecting UV map?
Split the 3D Viewport and make the new panel a UV Image Editor. Open your image in the editor.
Tab out of Edit Mode.
Add a Displace modifier. Click the new texture button. … In the UV Image Editor, key S, then .25. Additional UV Editing may be required, but this should start you.
Key Ctrl + Tab to open the Mesh Select Mode menu and either key 2 or select Edge. …