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Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

2 votes
1 answer
164 views

How can I make the length decrease constant between each object when using array modifier an...

I'm trying to make a wicker weave for a chair I'm modelling, and am using an array modifier with object offset to model part of it. The issue is that the step size between each instance of the array i …
Rowan Ibbeken's user avatar
1 vote
1 answer
124 views

Problems applying Boolean modifier to mesh using arrayed object to make Colander

I'm trying to make a colander by taking a basic mesh I created using the screw and solidify modifier and cutting out the holes using a Boolean modifier with a cylinder that I have applied three array modifiers
Rowan Ibbeken's user avatar
1 vote
0 answers
18 views

How to interpolate n number of objects between two different shape keys of that object (like... [duplicate]

I'm trying to create an array of meshes (with the same mesh data) between two different shape keys, interpolating between the two, like when tweening curves in Rhino. So far, all I have been able to d …
Rowan Ibbeken's user avatar
2 votes
1 answer
517 views

How to make hair dynamics work with surface deform modifier and cloth simulation to make a b...

I'm trying to 'drop' a blanket with tassels onto a sofa using cloth simulation and am having trouble making the tassels behave realistically. I am using the surface deform modifier to deform the blank …
Rowan Ibbeken's user avatar
2 votes
1 answer
1k views

Getting instanced particles to follow paths of hairs in particle system with hair dynamics

I've created a plane with a hair particle system and with hair dynamics on. I then used a particle instance modifier to add a custom cylinder to each hair particle, and turned on both 'create along pa …
Rowan Ibbeken's user avatar
1 vote

How to make hair dynamics work with surface deform modifier and cloth simulation to make a b...

For anyone struggling with this problem, I successfully modeled the blanket with tassels by instancing the braided tassels onto the hair particle system using the particle instance modifier with the s …
Rowan Ibbeken's user avatar