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My problem seems to be simple yet I can't really countinue this project without a solution.

I've been modeling a building. Then once I switched back from wireframe mode to solid mode and my whole mesh became so weird. Everything seems to be okay in, except that the faces look terrible. If I orbit in the viewport, they - the faces - become half-transparent in various shapes and it all seems bugged, like if I duplicated the mesh and it overlaps itself.

...sigh

I need help... ;-;

What should I do? I didn't apply any modifier to it except a mirror. Thank you for the answer.

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  • $\begingroup$ It looks like you may have duplicate faces in the same space. $\endgroup$
    – Dontwalk
    Commented Dec 4, 2017 at 17:08
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    $\begingroup$ Possible duplicate of Cause of black artifacts in render? $\endgroup$
    – dr. Sybren
    Commented Dec 4, 2017 at 17:19
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    $\begingroup$ Try maybe changing clipping values in the viewport as well (Properties shelf). Decrease the top one as much as scene allows to be visible $\endgroup$
    – Mr Zak
    Commented Dec 4, 2017 at 17:31
  • $\begingroup$ Possible duplicate of Shadows along edges of mesh in 3D View $\endgroup$
    – Mr Zak
    Commented Dec 4, 2017 at 19:36

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The reason for this issue is that the viewport clipping start is set to 0. If you go to the properties panel (bottom left on the second screenshot) and make the value greater than 0 (the default minimum that blender will allow you to drag it down to is 0.001 and the default value is 0.1) then the objects will look normal again.

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  • $\begingroup$ Thank you so much! Now I remember that I tweaked these values a little bit when I needed to get closer to the object. $\endgroup$
    – AJudge
    Commented Dec 5, 2017 at 14:56

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