I want to start off by saying I am in no way a blender genius. I have about a year of diddle dawdling myself around and following a couple of tutorials. Today, me my ADHD self and I, decided to recreate my logo in 3D! Yay! And I got pretty far. I designed the shapes, lighting is a B, but I got a somewhat decent result for my purpose of staring at it when I am bored. But then... ADHD me wanted more. I needed more! I wanted frosted glass instead of black nothingness for the features! This is not a biggie as I have followed a couple of tutorials for this but then I cam across this problem.
Now I don't know about you, but whenever I see glass, it does not have funky planes visible! I made the general long line first and then the 'teeth' of the mouth, then I shift clicked them all and used
ctrl + J
to join them. The problem with this is the shapes didn't become one solid object, they became a bunch of intersecting 3D items that look terrible with 3D. This is in edit mode (yes I know my modelling skills are not up to par, I am a self taught teen leave me alone):
How can I combine the shapes in a way that deletes the interior faces and makes the intersections create vertices? Thank you all who can help or point out my stupidity.
EDIT: While waiting, I started to mess around with object modifiers as I realized they work with joined objects. I used the remesh mod to generally fix the inside, but now the object is kind of squiggly. This is a work around for now, but any real answers are appreciated.