I am trying to regain details after baking. I tried to use shrink-wrap modifier, but it is causing spikes to come out the hands. I tried to use the distance limit, but it makes the low poly mesh become bloated.
Retopology after baking. My shrinkwrap modifer is causing spikes to come out in certain places. How can I fix this? I also have multires modifier on
Modified 2 months ago
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$\begingroup$ Hello could you please share your file? blend-exchange.com $\endgroup$– moonbootsMar 10 at 12:52
$\begingroup$ Does this help? blender.stackexchange.com/q/278332/107598 $\endgroup$– BlunderMar 10 at 17:40
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