I have a high poly sculpted mesh that I want to use to bake normal and displacement (or height) maps. I had no problem baking the normal map from the high poly to the low poly, however there is no option to bake the displacement (or height) map.
I did a little research and found that you can bake a displacement map from the high res to the low res if your object is multires, but not if they are separate objects.
Is there a work around for this? For exemple, is there a way to select a different mesh to be the higher res of the multires modifier?
By the way, I already tried using a shrink wrap modifier to make a multires from the low poly, but the result is not very good, was hoping for a better solution.