This is a half Blender/half XNormal question. I'm having difficulty with baking cylindrical surfaces. I'm trying to bake normals and occlusion for the twisted top edging of a wicker basket. Here is the high poly:
The low poly on top:
And the fantastic result:
How can I get a better bake with a shape like this?
I used the shrink wrap modifier which increased the vertex count too much and the result was equally awful:
Here is a link to a blend file with the shrink wrapped low poly model and the high poly twist model: