2
$\begingroup$

This is a half Blender/half XNormal question. I'm having difficulty with baking cylindrical surfaces. I'm trying to bake normals and occlusion for the twisted top edging of a wicker basket. Here is the high poly:

enter image description here

The low poly on top:

enter image description here

And the fantastic result:

enter image description here

How can I get a better bake with a shape like this?

I used the shrink wrap modifier which increased the vertex count too much and the result was equally awful:

enter image description here

Here is a link to a blend file with the shrink wrapped low poly model and the high poly twist model:

$\endgroup$
  • 1
    $\begingroup$ I do recommend you upload a portion of the .blend file for inspection. you can use this link to upload your file blend-exchange.giantcowfilms.com $\endgroup$ – hawkenfox Jan 8 '16 at 8:38
  • $\begingroup$ Thanks for the heads-up on that one. I've updated the post with the link. $\endgroup$ – OwenAlexander Jan 8 '16 at 10:52
  • $\begingroup$ Try using smooth shading on the low-poly object. $\endgroup$ – PGmath Jan 8 '16 at 15:04
2
$\begingroup$

Will this old method work for you ... using a prerendered hemisphere normal texture.

Basically I have attached a shadeless material of a normal rendering of a hemisphere. You will find the image packed in the blend file. Using a orthographic camera I render from the top view of the model. Also I have replaced the color of the background to a flat normal color which is (R0.5,G0.5,B1.0)

enter image description here

This is where you change the background color under the world tab on the properties panel.

enter image description here

Hit the render button on the Render panel and you should get this result.

enter image description here

Let me know if you have further queries.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.