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I created this opening animation using blend keys. (viewport shading)

Origami Shading animation

When the animation opens up at the end I want all of the triangular faces to be shaded the same colour, as the mesh is now completely flat.

Below is how it looks at currently.

Origami Flat

Anyone have any idea?

Blender file:

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  • $\begingroup$ As it's now flat the faces should look the same color, unless their color is different? $\endgroup$
    – moonboots
    Sep 15 at 16:03
  • $\begingroup$ In solid mode it's showing them as the same colour. But when I switch to material mode all of the faces are as shown above. $\endgroup$ Sep 15 at 16:07
  • $\begingroup$ The material just contains a normal map, which is a paper texture. $\endgroup$ Sep 15 at 16:11
  • $\begingroup$ Have you tried recalculating the normals? In edit mode, SHIFT-N. $\endgroup$
    – John Eason
    Sep 15 at 16:25
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    $\begingroup$ can you share the blend file? I can't reproduce your problem. (How to add a blend file) $\endgroup$ Sep 15 at 16:51
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I've got something resembling a solution. I was able to get the faces to look somewhat the same shade/reflectiveness by rotating the 'normals'.

To rotate the 'normals' of a face, first, go to edit mode, select a face, then from the dropdown go to Mesh->Normals-Rotate. Adjust with your cursor or type in a value.

I couldn't get it to perfectly match, but it was good enough for what I was using it for.

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