I'm trying to add some wrinkles to these pants by baking a high poly sculpt into a normal map but i get these weird artifacts in my normal map. I'm not sure what I'm doing wrong that would be causing this. I've restarted from the same low poly model multiple times with different sculpts and different bakes and I always get the same artifacts. Any help would be appreciated.
For some reason there is this weird smooth looking section on the inseam and I'm not sure where it's coming from. Here's a picture of the high poly sculpt and there is no visible issue with the sculpt itself.
As a side not that is not as serious of an issue there seems to be an unusual discoloration between the seams of the mesh despite me just using a flat color as the base input color. I've included my node setup in case that might help.