I'm not sure how I can clearly explain this as a noob, but how do I make an image node in texture editor not repeat its texture when it is outside of the UV map. The first image below is what I want it to look like, the bottom is what happens when I use the node editor.
1 Answer
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$\begingroup$ Those controls are entirely absent when I use nodes for the texture. $\endgroup$ Commented Jan 13, 2018 at 6:11
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1$\begingroup$ If all you have is an image going to an output, i would just uncheck the Use Nodes, as it's not needed unless you are going to add more nodes later $\endgroup$– LaserManCommented Jan 13, 2018 at 6:30
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1$\begingroup$ Or add more space around your image in an image editor so it won't repeat as frequently $\endgroup$– LaserManCommented Jan 13, 2018 at 6:44