I'm adding image textures to the various nodes on my character, and this happens to some of my meshes when I add a normals texture:
The face of the character is half light, half dark. This happens intermittently, and doesn't seem to affect all of the mesh: if you look at the image, the hair doesn't seem to be affected.
My process for adding the normals texture:
- Change bump to normals map (I have to do this because the importer defaults to bump)
- Change the color to Image Texture <-- this is the point where the division happens
- Add the normals texture
How can I make this stop happening?