I want to set a camera so what the camera sees is exactly what I see in the viewport.
I know that Ctrl+Alt+Numpad0 will move the camera to my 3D Viewport location, but it also severely crops the sides and sometimes does not show all geometry.
3D Viewport:
Camera view after pressing Ctrl+Alt+Numpad0:
Hitting Ctrl+Alt+Numpad0 crops the camera view, zooms out, and clips off the plane in the background.
How do I make it so that hitting Ctrl+Alt+Numpad0 actually sets the camera view to the 3D Viewport view, without distorting it, clipping geometry, or otherwise altering the view?
MMB
after aligning camera to view and grabbing it along Z normal until satisfied. $\endgroup$