So down below is the current 3D viewport of the project I'm working on:
As you can see, I have my camera selected and all I want to do is enter the camera view so that I can position it properly to face my car, but the problem is that when I enter the camera view, it's not working properly at all. Here's what I mean:
When I press 0 on my number pad, this comes:
That's what it shows for some reason even though I clearly positioned the camera to face the car. Once I press 0, I noticed that the viewport goes down inside the car instead of going to the view of the camera for some reason.
Then when I pan away and zoom out from that view by using the middle mouse button then press CTRL + ALT + 0, something worse happens:
In the first pic, you can see that my camera is still in the same position where I placed it at and it hasn't moved to the position where I pressed CTRL + ALT + 0.
Then at the second pic, when I pressed the middle mouse button to pan around and see what happened, my car has suddenly moved to the position where I pressed CTRL + ALT + 0 at and I have no clue how that happened.
Can someone pls help me fix my camera? I feel like the car is acting as the camera but I'm not so sure. I'm using the latest version of Blender, 2.82.