Suppose that I have set an animation to the default camera. I can still view other parts of the scene in the viewport and even see a low-quality rendered view by clicking the empty ball icon.
But what if I want to see the full render for the current view? I could change the viewport render settings, but that would make all subsequent preview slower and I would have to change them back after seeing the full render.
I can press Ctrl+Alt+Num0, but that changes the default camera, which I don't want. I have added another camera, but I don't know how to make Ctrl+Alt+Num0 to change the second camera, not affecting the default camera. Is this possible?
Also, pressing Ctrl+Alt+Num0 does not even exactly set the camera as I see in the viewport; the area that the camera is changed to see is only the centre part of the viewport, so when rendered, it is not showing what I see in the viewport.
- The view that I wanted render.
- What pressing Ctrl+Alt+Num0 and F12 will render.