For Blender 3.1.
With a fresh new project with the default configuration and switching to the Animation
workspace, two 3D viewports are shown: What is viewed from the local camera (with its passe-partout) and what is viewed from the scene camera:
Default Animation workspace
If the local camera viewport is changed into a scene camera viewport, e.g. by pressing Numpad 0, the camera object is invisible (left below), contrary to the other viewport:
Camera visibility is different between viewports
The missing overlays can be recovered using related the Show Overlays
listbox but where is the setting used to configure the view to not show the camera?
What I checked:
- Camera visibility (eye) is checked in the Outliner list.
Show in viewports
in the camera properties is checked andViewport Display
is set toTextured
.- Camera visibility is checked in
View Object Types
selector for the viewport. Show Gizmo
switch in the viewport has no influence on the camera visibility.
But obviously this is not enough and there another setting hidden somewhere. Someone knows?
These questions are related to an object visibility problem, but apparently not applicable:
- My camera turned invisible (N panel setting, not present in 3.1)
- My camera object is invisible in viewport, and tools don't work for it (camera type hidden).
- A camera representation is missing from my scene. How can I see it? (camera hidden using h).
- Camera not in Outliner or in 3d view (camera deleted).
- Objects disappearing in viewport but visible in outliner (local view and other suggestions not applicable).
- Objects Not Showing in Other Workspace Viewports, Only Default (local view).
- Objects not appearing in Blender in 3d viewport (wrong layer).
And finally a list of 26 possible reasons:
- Why does my object not show up? (these applicable to a camera: Object hidden, clipping distance, scene layer, local view, Cycles filter, camera disabled, wrong scene, ray visibility).