I am trying to do a mouth animation here. I want to add mouth bones to my model so it can speak/talk/show facial expressions.
My model:
-comes with a .pmx/MMD armature with no mouth bones.
-head mesh has more than one loose part (One basic face mesh, neck+ back head).
-the eyes/face are image textures (wrapped on the basic face mesh).
-the insides of the mouth is a loose part.
-tongue is not moveable
I tried editing the mesh, however there are a few problems.
-Editing process is slow and tiring.
-The loose parts break apart when editing
So to animate it, I only have to move the shape of the mouth and teeth. But how do I do that?
Here's a picture of my model's mesh, loose parts and armature respectively:
I want my editing process to be as simple as possible. Please help me!