I am using Blender version 2.92.0. I am trying to edit meshes to form facials. To do this, I have to make sure my model's face mesh has no loose parts (All of my models do not have face/mouth bones).

Here is an example of what I need. The colors represent the loose parts. This is one I have done (The mouth is originally closed, but I opened it.) enter image description here

But some of my models are like this: enter image description here

It shows that every single vertex is a loose part, and I do not want that.

Is there a way that I can merge all the loose parts that I want into a single piece? Note that my second model's face is A SINGLE MESH with a bunch of loose parts. I want it to look like the face of the first model.

Your help is greatly appreciated.

  • 3
    $\begingroup$ Did you try merging by distance with all selected? $\endgroup$
    – Mr Zak
    Aug 7, 2021 at 14:42
  • $\begingroup$ I think I did. However, please show me a example about what you mean. $\endgroup$
    – Chris
    Aug 7, 2021 at 23:41
  • 1
    $\begingroup$ select all and press M > Merge by Distance $\endgroup$
    – moonboots
    Aug 12, 2021 at 4:53

1 Answer 1


Enter edit mode. Press "1" (not the one on the numpad, the regular number 1, to enter filter edit mode selection: vertices), Press "A" to select all vertices. Press F3 and search "merge by distance". Use 0.0002 and see if that works. Cheers.

  • $\begingroup$ Don't forget that before the merging of vertices takes place, the various loose parts must all be joined into one mesh object by being all selected at once and then pressing Ctrl j. $\endgroup$
    – R-800
    Aug 22, 2021 at 1:58

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