I have an awful lot of models to rig, and most of them have lots of loose parts in each mesh that function as hairs when used with a toon shader. My issue is that when I apply an automatic weight paint the geometry is painted very erratically, almost at random. If they were slightly off they could be tweaked, but most are paired to completely wrong bones on the other side of the armature.
Does anybody know of a better process? Or a way I can get the auto-painter to recognise the loose geometry as part of the whole mesh?