I would ask you for best practices with cartoon character.
I have cartoon character, that have separated parts of body. Head, body, arms, foots. Can I use armature for manage poses?
Armature works with joined components, but in case I join the components, I loose the perfect texture mapping that I did for each part separately.
Should I join all the parts and create textures and mappings as the last step?
How to keep positions and transformations of two objects - in case they are unjoined and Im moving by one of them - head - by bone?
- I have eyes that must be - of course - parts of head. But bulbs and lashes must be in-depended - not joined - because they must be moveable.
The body texture was perfect before I joined the head and body because of armature.