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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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1
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Prevent having to rotate faces every time I unwrap an object
I tend to re-unwrap objects a lot during my workflow / experimentation.
Whenever I add a new object with the same texture, I like to make the texture match the scale of it's siblings, so I unwrap all …
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Prevent having to rotate faces every time I unwrap an object
In the UV Editor highlight vertices, edges, or faces you want to pin then:
Right Click -> Pin
This keeps the UV's wherever you left them during the last unwrap. …
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vote
1
answer
626
views
Floor tiles material - match size for multiple rooms in house
I'm making a house from a floor plan.
Each room has its own plane to be unwrapped and assigned the same tiles material.
Whenever I unwrap a floor plane and assign its material, the material scale is …
2
votes
2
answers
3k
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Two Objects - One Material Scale
I've seen multiple (similar) versions of this question all over the internet, with no solid answer.
I have two objects - both are different sizes.
I unwrap and apply the same material to each.
The …
0
votes
1
answer
640
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Baking - UV's Outside UV Window Don't Bake
It seems that the only part of the mesh being baked is the part inside the UV window.
I can't scale the UV's down because the texture will be too large for the final object. … Can I scale the image instead of the UV's, or is there a setting to allow baking outside the UV window with a repeated texture?
It's an 8k image.
Here's the result of my diffuse bake: …
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1
answer
694
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Texture looks good on some faces but not others
I've Smart UV Projected all faces ("Correct Aspect" is checked, "Stretch to UV bounds" is unchecked).
After unwrapping, some faces look right but others don't - as you can see below. …