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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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Can't import UDIMs into Blender
I have some problems importing UDIMS into Blender. The model was originally made in Maya and the UDIMs were created there in the tiles 1001, 1002, 1011 and 1012. The model was then imported to Substan …
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Problems with shading on curved surface
:D
First image is the flat shaded version, second is using the built in studio MatCap, third is UV
Edit: Picture of UV added …