Questions tagged [matcaps]

Matcaps are pseudo-materials displayed by projecting an image quickly onto an object to give the user a better sense of the contour of the object.

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Sculpt Mode Matcap rotation

The title is pretty self explainatory. I looked up everywhere but I can't even seem to find anybody asking about it. It's pretty strange considering it's one of most basic sculpting functions. So back ...
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What's the difference between this Mocap and the Mocap+Surface? [duplicate]

I've been trying to use this free model of a dragon (it's an animation of it flying, by the way) and it's pretty realistic and all but... Whenever I try to open it in blender, all I get is this......
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Problems with shading on curved surface

I'm having some problems with the shading on a curved surface on my model, in with the studio light with lines you can clearly see how the shading goes weird around the bend, I can't figure out how to ...
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"Materialize" light sources and material from MatCap or Studio viewport shading

I know MapCap and Studio viewport shading is only for previewing the model, not for the final rendering. But let's say I accidentally run into a lighting condition I like in MapCap: Is it possible to ...
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How to recreate this "default-like" look with Cycles?

could somebody please help me to recreate this particular look with the cycles render engine? I want to create this specific default-like look to present my 3D scans with all their fine details and ...
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How do you create matcap shading yourself?

Just a general question I can't seem to find the answer to online. Matcap shading gives a soft shadow I want for my texture, but I see it's either one or the other, you haven't have it with textures. ...
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Bake matcap from material

This is all my data I used to make a material like MatCap , any way to bake and export material as MatCap ? like this MatCap that I exported from Zbrush even I don't know how to use it in blender :)
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Problem opening hdri from hdri heaven

When i am loading hdri setup from hdri heaven, it is not showing up.
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Is it possible to use Matcap lighting in conjunction with normal maps?

Is it possible to use MatCap lighting in conjunction with normal maps? MatCap lighting works great when creating surface detail on sculpts etc. It would be nice if there was an easy way to also use ...
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Problem/Glitch with Matcap and a normal map

I have a a high poly object that looks normal in the studio viewport (on the right) but when i select any kind of matcap(on the left), the object has this weird effect. At first i didnt think much of ...
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Weirtd shading artefact?

I have this weird (dark) shading (MatCap) on my model. I wonder what is wrong. The face normals seem to be correct.
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31k views

What is a matcap and where is it located in blender 2.8?

What is a matcap and where is it located in blender 2.8?
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Inverted normals are barely visible in 2.8 version

Is there any way to make inverted normals more visible like in 2.7 version. I tried diferent 'Studio' setups and matcaps, they dont help much. Surely i could check 'Backface culling' but I would ...
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Material view in sculpt mode doesn't show material

I've been working with Blender for several years now, and I am wondering how to use a material in sculpt mode as a guide for how the mesh looks while I am sculpting it (not matcaps). Right now, all I ...
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2 votes
1 answer
395 views

How can I list all the matcaps and studio lights via python?

I'm currently working on new addon for blender 2.8 but I got stuck because I need to find a way to list all the Matcaps and Studio lights installed inside blender. I'm using this to list all the ...
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4 votes
2 answers
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How to Import Blender 2.79 built-in matcaps to Blender 2.80?

I'm missing my favorite matcap from Blender 2.79 in 2.80, this one on the left, indicated with a blue border: Is there a way to extract matcaps from 2.79 and import them into 2.80? Or maybe there is ...
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Are matcaps renderable? [duplicate]

Why can't I see matcaps having pressed F12? I have them in the 3D View but the render shows just the "basic" material.
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How to chang matcaps light direction in blender 2.8

Hey everyone so with new matcaps in blender we are getting really cools shapes! I wanted to know if I can change matcaps light direction in an easy way! because I would like to use toon maptcap as a ...
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Blender 2.79 white matcap issue in sculpt mode

I'm currently working on a character and I just saw that the ears of the character was not matching on each side. So, I decide to use Symmetrize and it did not work. I try every possible way to get ...
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Problem faced while using matcap in blender 2.79b

I faced some problems in Blender using Matcap. When I select different different textures in Blender Matcap, the texture doesn't change.
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3 votes
1 answer
2k views

Where are the default matcap files located?

Is there a directory or path that you need to follow to access the folder with all of Blender's default matcaps in? If so then is it possible throw in new matcaps? I'm using Windows 10.
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What's going on with my Matcap and how do I fix it?

Whenever I try to put a Matcap on my object, it turns white. How do I fix this?
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Wire color for group instances in Matcap Solid View in User Preferences

I want to capture Matcap shading and wires for workflow images. However, the wire color of the group instance is white in the Matcap view. I want black like any other object. I looked at all of the 3D ...
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3 votes
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Make blender viewer look like 3D Builder

So ignoring the measurements and the reflective grid floor is there any way to make blenders viewport look like that of 3D Builder? Having shadows cast real time and the mesh being that nice perfect ...
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1 vote
1 answer
144 views

How can I see matcap when I play a game?

In BGE I can use Matcap when viewing objects, but when I press play and play the game can I use Matcap? It's real-time, so I can't see why not... That would give gameplay great graphics if I'm correct....
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2 votes
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2k views

Using ZMT Matcap Files in Blender

Is there a way I can use Zbrush's ZMT matcap files in Blender? I found a lot of very good matcaps on a website for matcaps, but after downloading them it turns out they're all ZMT files, and I cannot ...
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6 votes
1 answer
2k views

Cycle Normal Pass in Camera Space

I am wondering if there is any way that we can alter the cycle normal pass to output value in camera space. Currently, as far as I know, the normal is in object/world space, which does not change when ...
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Blender normals are grey

I want to render the normals of a scene in Blender, and I'm doing this with the the 'normals' matcap texture. It seems to be mostly correct. At least in some simple test cases, the pixel intensities ...
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May i know what are the matcap colors

May i know what are the matcap colors or are they materials. What are the use of that color or material in blender. And if i apply that color or material can it be render in cycles and if not how it ...
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Rendering matcap with ambient occlusion using blender internal render and cycles

I'm using matcaps as materials most of time, using blender internal render and cycles with nodes or without, by making the material shadeless and setting the mapping coordinates to normal. I want ...
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Can you use the matcaps as materials? [duplicate]

this is a quick question, idk if this has been asked already but is there a way to use the matcaps as materials on objects? also why is the matcap applying on all objects instead of just the active ...
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1 vote
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217 views

Animating the "lights" with Matcap materials?

It's hard to explain what I need to achieve here, so please feel free to change the title and text. Matcaps are a real life saver when I need something rendered fast, but there's one issue I'm unable ...
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18 votes
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Matcap materials as a material for render?

Is it possible to use Matcap materials as an actual material for a model so that I can render with it? There are certain parts that I want to apply specific Matcaps textures to but I want to actually ...
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Is there a way to use a separate texture for object reflections?

I've been experimenting with using the default matcap textures in render mode (using Normal or Reflection mapping), and it looks pretty good. However, I'd like to use them as a "reflection map," so ...
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Matcap Globe won't render properly

I've modeled a robot arm, and the materials applied are matcaps. That model renders fine in viewport and F12. But I've also created a globe, with a matcap and a normal map. It renders properly in the ...
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3 votes
1 answer
440 views

Create a Matcap from Textured Model

Sometimes I see great materials, but they are not spheres, so I can't use it directly as a matcap. However, in some instances, the shape is simply enough (cylinder) that I could probably recreate the ...
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6 votes
1 answer
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How can I get Blender to just do Matcap shading for the selected object?

I have noticed that the behavior of MatCap shading has changed in recent versions of Blender (at least by 2.72b). When I turn Matcap on, all objects are shaded with the same Matcap texture. For ...
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6 votes
2 answers
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How to apply Matcap materials for sculpting in Blender 2.71?

I'm following the instructions found in Ben Simonds' "Blender Master Class" and both the Materials and Textures interfaces seem to have changed significantly since the book was written. I'm supposed ...
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2 votes
1 answer
982 views

Matcap & smooth shading in Blender 2.71 very blocky v. 2.69

In B2.69, with Shading Smooth & Multitexture + Matcap and 3D view selected as solid, my model looks fine while running animation. I upgraded to 2.71 and with those same settings my model looks ...
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4 votes
2 answers
641 views

Is it possible to convert Matcap colours to vertex or material colours?

What I would like to do is simply to apply a Matcap while editing, and then use its base colour as the colour of the object for test rendering etc. Is this possible? To put it another way, if the ...
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8 votes
2 answers
9k views

Can matcaps be used for all objects and not just selected objects?

Update, in 2.71 and newer, there is no longer a limitation I like to use Matcaps as they greatly improve the viewport performance and are good when editing to get an idea of what the object looks ...
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