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Animation is the process of creating the illusion of movement by displaying a sequence of images or frames over time. Use this tag for questions or issues related to creating, editing, or troubleshooting animations in Blender, including keyframing, rigging, motion paths, and other animation tools.

1 vote

Transitioning from Walk Cycle

Use the Non-Linear Animation Editor. …
Mike Belanger's user avatar
5 votes

How do you Split Action strips?

If the Action strips are NLA-enabled: Select the action in the NLA. From the NLA menu, select Edit ->> Split Strips (Y is the default shortcut). If they aren't NLA-enabled: In the Action Editor, …
Mike Belanger's user avatar
1 vote
Accepted

How do I make the speed of an animated object constant instead of accelerating?

What you're looking at is the default interpolation (that is, the rate things move between keyframes). From your description, it is likely that your default interpolation is set to Bezier, which look …
Mike Belanger's user avatar
2 votes

Animating creation of a model?

You could try saving your model at various points that you'd like to show, and then import/link them all into one file, and keyframe their visibilities in that file. Get all your objects into one fi …
Mike Belanger's user avatar
1 vote
Accepted

Animation add mesh part

Assuming there is head-mesh there already, you can subdivide the head-mesh further and start adding in details. The weights get interpolated into the subdivisions, so you won't have to re-animate, re …
Mike Belanger's user avatar
2 votes
Accepted

What to pay attention when modelling for animation?

There's no hard rules for making good deforming mesh. Here are some general guidelines: minimize n-gons. minimize vertices with more than 5 edges. maximize quads. As far as tutorials go, Blendere …
Mike Belanger's user avatar
1 vote
Accepted

How to fix animation distortion?

Looks like a weight-painting issue. Keep one of those selected bones in the screenshot selected, select the mesh and get into Weight Painting Mode. You'll probably see a ring of green, yellow around …
Mike Belanger's user avatar
8 votes

How can I manage multiple animations in one .blend file?

I suggest looking into the NLA(Non-Linear Animation) editor. … By making your animations into NLA strips (click the orange snowflake) you can scale an animation clips like you would scaling something in the 3d view. …
Mike Belanger's user avatar
9 votes
Accepted

Animation fade to black?

Fade-to-black can be achieved in Blender if you feel like third-party video-editing software is not optimal, or the most succinct. Assemble your image sequence/movie file into the Sequencer. Scrub t …
Mike Belanger's user avatar
4 votes
Accepted

Is there a way to make a quick animation PREVIEW, to evaluate motion, etc.?

You can OpenGL render a movie with the 'Render OpenGL' movie button, found in the lower right header of the viewport. It'll use your regular render settings for frame ranges/formats. Personally, I l …
Mike Belanger's user avatar
2 votes
Accepted

Rigging character; Keep Offset not working?

You have to jump into 'Pose Mode' right after parenting. Then try rotating the bone. From the looks of it, you have everything else right.
Mike Belanger's user avatar
1 vote

Adding Jitter to Animation During High Velocity

There's possibly a script-level way of achieving this, but I strongly suggest trying the NLA(Non-Linear Animation) editor first. … Learning to use the NLA isn't too hard, and the payoff can be big, especially for the long animation you have. …
Mike Belanger's user avatar
1 vote
0 answers
127 views

Is there a non-baking method of merging actions together

While it's possible to bake animation data, it usually outputs many keyframes to preserve the overall animation. Lots of keyframes are very tedious to edit. … This would allow tangent (editing) handles of any animation channel (assuming there's nothing else stacked on them) to be saved into (the) new strip and would make it a lot easier to edit animation. …
Mike Belanger's user avatar
0 votes
Accepted

Rigging when bones must achieve conflicting goals

To be able to 'ease out' of an action strip that's higher up the stack and back onto a lower strip's: Ensure the higher strip's Extrapolation values (found in the properties bar) are set to Nothing. …
Mike Belanger's user avatar
0 votes

Cyclic dependency errors - Rigging problems with stretching

Besides looking at the system's console, there isn't any definitive, in-app method of checking for cyclic dependency graph errors. As far as fixing your rig update delay, you may be able to select yo …
Mike Belanger's user avatar

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