Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Questions involving import-compatibility with other graphics software. Importing involves converting an external file type into a Blender file, for the purpose of editing or otherwise manipulating that file.
16
votes
Accepted
Unable to see anything after importing .obj file
Imported objects from other file formats, are often times really small, off centered, or very far away from scene origin, compared to the default scene scale.
First step is to make sure anything was a …
42
votes
Accepted
What are the light blue lines on my imported objects
Here's a script that lets you
Mark selected edges as sharp
Or remove sharp status of a set of selected edges
Code for Object Mode:
import bpy
obj = bpy.context.object
for e in obj.data.edges:
if …
5
votes
Importing Adobe SVG cuts off half the image
Your best bet for high precision results is to simplify the Paths in Illustrator first, then export as svg. I tried loading that SVG into another vector drawing tool (Inkscape) but the Paths it contai …
3
votes
Accepted
What is the simplest way to turn off all but one layer in python
not sure how terse you want this ;)
bpy.context.scene.layers = [i == 6 for i in range(20)]
The layer with index 6 will be flipped on, the others off.
6
votes
Why are my SVG imports so small?
Imported in Blender that looks like this:
SVG drawings are based on Scalar values, but when you use Vector graphics in a layout program or import into something like Blender the program needs to know …
1
vote
Import and exported File have different sizes though they are identical
Blender's .ply importer can handle two kinds of .ply file.
ascii (plain text -human readable, but large file sizes)
binary (data is stored in a compact way, and must be decoded before it becomes hu …
1
vote
Loading ASC files in blender
I wrote a simple importer for ASC files (see: this blenderartists thread http://blenderartists.org/forum/archive/index.php/t-357605.html )
https://gist.github.com/zeffii/54d65b86a460605c3d15
code:
import … bpy
import time
import csv
A = time.time()
dfile = r"C:\Users\dealga\Desktop\Archive\SU8606_DSM_1M.asc"
getval = lambda i: int(next(i).split()[1])
with open(dfile) as ofile:
ncols = getval( …
9
votes
Import 3D XML in Blender or convert it with another tool
parametric texturing information (for repeating bricks walls, tiles, trees and foilage..etc)
This is a pretty fast importer because it imports all geometry as one mesh, but it could also be written to import … By the way, the addon doesn't automatically zoom to show the new import, these files of Rotterdam are huge (geometryically speaking) I suggest to:
select the imported object from the outliner and press …
2
votes
Accepted
How to generate points from an SVG
This code detects the coordinates inside cx and cy and offers to scale them by some amount to prevent an otherwise massive mesh:
import bpy
import re
def svg_circles_to_vertices(filename, scale): …
3
votes
Accepted
Importing a SVG file creates too many faces
The SVG importer likely generates a 2D curve initially, so in future you might be better off to avoid converting to a Mesh first. Some steps below can be skipped if you do that.
Like this:
There's …
9
votes
Accepted
File format with per face colors
import bpy
indexed_colors = [
(1,0,0), (1,1,0), (1,0,1),
(0,0,1), (0,1,1), (0,1,0)]
obj = bpy.data.objects['Cube']
mesh = obj.data
# you probably know how to create the color layer..
if not …
5
votes
Triangulation using X, Y, Z data file to create an elevation model
raster direct to 3d surface
If you can import the raster as a png or other supported file format, it is possible to convert straight from the image to a mesh.. … import bpy
from math import floor
scalar_z = 2.3 # amplification in z direction
scalar_xy = 1.0 # amplification in xy
def generate_face_keys(num_x, num_y):
faces = []
verts_per_side_x …
2
votes
Accepted
How to properly set VERTEX_PAINT mode from a python script?
Your script adjusted (expects Blender Internal)
import os
import bpy
import sys
from math import pi
# filename = 'web.ply'
# in_dir = os.path.join('J:\\', 'aa')
filename = 'a.ply'
in_dir = "/home/zeffii …
14
votes
Accepted
Import PLY doesn't display vertex colors
The .PLY importer makes a Vertex Color Layer, if you switch to it you will see the colours.
And as a cycles material:
11
votes
Accepted
bpy.ops.view3d.view_selected() issue
If you don't have a reference to a specific window, you can iterate over all screen areas, and call the operator on all VIEW_3D area types.
for area in bpy.context.screen.areas:
if area.type == ' …