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1 vote

Is there a Blender equivalent to Maya's smooth target brush?

it will average out the geometry between the new shape and the original, like in Maya with a smooth target brush. … Alternatively, you can use a vertex group, as smooth or sharp as you'd like, to modulate a shapekey: If desired, this can be written into a new shapekey by pinning and using the "new shape from mix" operation …
Nathan's user avatar
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0 votes

Deformation apply armature

The default corrective smooth operates on original mesh coordinates to determine how to smooth the mesh. … smooth. …
Nathan's user avatar
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How do I keep Smooth Corrective Modifier from affecting face Shape Keys?

It could be saving its own position, prior to the corrective smooth, and using that instead of another object; it could even have its own shapekeys stored as GN vector attributes on the mesh, so that no …
Nathan's user avatar
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4 votes
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Why doesn't the normal map hide the inaccuracies of the low poly model with smooth shading?

Generally, you should use smooth shading on your low poly (for both baking and rendering.) … Let's look at what happens when you don't: Now, that does mean that you have to be careful about your smooth shading. …
Nathan's user avatar
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