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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.
0
votes
Emitter object shows up in reflection/transmission
I made something similar to Mutant Bob, but I want to be more detailed.
I put some UV map on translucent tube to have coordinate basis, but you can use other method, like manual calculations with …
0
votes
How are cycles lamp types different?
I think you are not correctly understanding the mechanic of Cycles. Cycles itself doesn't generate noise. Cycles generates a lot of rays from camera, every ray collides with some surface. Then a speci …
0
votes
Can I get a new random number per ray in the node editor?
I think you have to combine as many inputs as possible for Noise texture with big scale: window coordinates, per-object random, object local and global coordinates, normal vector, frame number, etc, t …
6
votes
Accepted
Cycles special Water shader (Low Poly)
Ground surface have to keep own relief under water surface;
In original picture probably presents some specific HDR environment map producing specific light, hard to achieve with common light sources …
1
vote
Texture as Backfacing material in Blender Internal using Nodes
You have to use "window" method for texture projection.
Here is blender file with material both for Cycles and internal render, just press Shift+Z and select any of theese renders - result is almos …
2
votes
Low quality textures being baked to high poly mesh in cycles
When you baking something, you have to create new Image in Blender. There is no way to change existing image resolution in Blender, so you should create new one, bigger, put it in appropriate Image Te …